Saturday, 7 February 2015

Dying Light - The Potential for Mods


Dying Light on it's own is a great game and I would highly recommend it to any who are fans of zombie games. What could make the game potentially even more exciting is that Techland have recently announced that they will be releasing a mod development kit, and I quote:

"We will be releasing an extensive mod development kit for Dying Light."

If you head over to The Nexus, a modding site that hosts a large number of mods for different games, you may notice that there are already some mods available for Dying Light. However they are quite small mods that just change some game-play stuff, but it's nice to see there is already life stirring in the modding community for Dying Light. Techland used the words "Extensive", which is a word that excites me in relation to modding potential. 

What this could mean is the potential for weapon mods, game-play/difficulty mods and finally additional features mods. 

For me personally, a cool looking weapon can keep me playing a game for a lot of extra hours, aesthetics of a game are important to me and do affect my interest in games as well as my immersion in a game. It is what kept me interested in The Elder Scrolls: Skyrim for so long, just because of so many cool weapons that I could use in battle. With the ability to change the main characters outfit already in the game, I'd like to see some mods that introduce some cool new outfits. I'd like to see a stealth themed outfit to pair with a dagger so I could a zombie-assassin so to speak.

Game-play mods, I'd like to see some mods that will have an effect on the difficulty of the game. Be it either mods that affect the zombie's combat effectiveness or mods that will affect the player, such as making it harder to craft or lower the damage of weapons.

I'd like to also see some mods that add additional functionality to the game. There is already a mod that allows you to check the time with your watch during the day, would be great if there were additional crafting recipes or wall run.

But there is no telling what "extensive" means to Techland, we will simply have to wait and see what the mod development kit brings to the table and to what extent it will allow the players to edit/add to the game's existing content. Here's to hoping it is what everyone wants, and to what Techland has said; extensive.

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