Monday, 24 August 2015

World of Warcraft: Legion News - PvP Gear to be removed


So with the new expansion announced, World of Warcraft: Legion, comes new changes and features and I'd like to take the time today to discuss how Blizzard will be handling PvP gear. In short, PvP gear will be removed in Legion, and as such gear will be standardized. There will be no "PvP Gear" or "PvE Gear", there will just be gear. 

This is not to say you cannot get gear through PvP - of course you can and still will be able to get gear by doing PvP and I imagine that conquest points will also stay so that you can Epic pieces. However, item level will suffer diminishing returns - meaning that the stat difference between a fully decked out Mythic raider and a freshly dinged character will be about 7%. Once you start gaining gear through PvP or other means, this gap will quickly close.

The reason why Blizzard is removing PvP gear, is because they want skill to be the sole factor in who wins when it comes to PvP. Currently, the quality of your gear has far too large an effect against someone who is not very well geared. 

Gear acquired through PvP will not have much of an effect in PvP scenarios, but it will be useful in PvE though not as useful as gear acquired through pure PvE means such as Dungeons or Raids.

I think from a PvP perspective this will be great, it'll be great to see everyone be on a level playing field and after recently leveling an alt, I felt once again the true pain and boredom of what it is like to try PvP without any gear and be obliterated by a fully decked out PvP player with little to no chance of victory despite whatever skill I may have. With this new system, you can jump into the fray and make a difference from day one with your gear having little effect on your end performance; purely skill based.

I am slightly concerned as to how it will work in the outdoor world. Seeing as Item Level will have diminishing returns, does that mean whilst we are questing we will loose a large chunk of health and damage if an enemy player so much as farts on us? It will be interesting to see how they handle this - because if you loose Health and Damage upon entering PvP combat in the open world, this flawed mechanic could easily be abused and used a tool to cause grief to other players.

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